D is a systems programming language that makes formal correctness practical for high-performance software. Created by Walter Bright in 2001, D brings Design by Contract (the rigorous specification methodology pioneered by Eiffel) directly into a native-compiled, C-interoperable systems language, eliminating the traditional trade-off between performance and program verification.
D implements contracts through in, out, and invariant blocks as first-class language features, not library add-ons. This native support combines with compile-time function execution (CTFE), allowing developers to verify logic and generate code at compile time, and built-in unit testing that makes correctness checks integral to the development workflow. The language offers the low-level control and performance of C++ while adding modern features like optional garbage collection, powerful template metaprogramming, and seamless C interoperability.
D is used in game development, scientific computing, high-frequency trading, and systems programming where both execution speed and program correctness are non-negotiable. Its design philosophy is simple: formal methods shouldn't require sacrificing performance, and systems programmers shouldn't have to choose between speed and reliability. For developers who want Eiffel's correctness guarantees with C++'s performance profile, D delivers both.